First, some context. If you're a branded consumer products maker and not familiar with the online "gaming" phenom Second Life you should be; and quickly. We predict a new wave of retailing reinvention as these new social networking and "webreation" (web recreation) sites become more mainstream retailing channels.

Take a look at an important, low-profile new Sears retailing initiative that is being developed with the Second Life channel option in mind.
The strategic payoff of Sear's new hybrid retailing initiative will be significant as it builds momentum and acceptance:Sears has launched a new E-Me online shopping experience for its younger
customers. After creating a personalized E-Me, or avatar, a site visitor can dress it in a wide selection of Sears apparel and shoes, and save the selections in his or her
closet. The Sears E-Me is all about making back-to-school shopping easier for mom and a lot more fun for kids," said Paul Miller, SVP of Direct Commerce for Sears Holdings. "The site also shows moms and kids that Sears has great looks for back-to-school, from The Cheetah Girls exclusive line and colourful camo skorts to hot jean looks and hoodies."
"By printing the E-Me and closet and bringing a copy into the store, parents will not only know which clothing items their children want, but they will receive a 10% discount on those items." Hybrid retailing at its best. Anyone who has seen their daughter emerge from an American Gilr store with dolls, doll clothes and matchging child outfits (for 1,000s of dollars of course) knows the power of linking brick-and-mortar retailing to fantasy and imagination.
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